Walk-cycle for character in Maya.

Bouncing Ball in Maya.

The biggest hang up that I came into with this project is the ground.  I made the movie as an image sequence and each image seemed to have the texture on the floor in a different place.  I could not figure out how to fix this.  I plan to go back and figure this out.

Same scene with lighting effects added.

This is the original robot I created in Maya a few weeks back.  The robot has not changed much, except for a checker texture added to the mouth.  The environment was created by wrapping a picture around a sphere.  The ground is a rectangle with a bump added set on top of it.  I used paint effects to create the fire.

This Nintendo logo replica was made from 2D shapes that I converted to planar.

This Nintendo logo replica was made from 2D shapes that I converted to planar.

This was created using the loft tool.

This was created using the loft tool.

To make the glass, I used the revolve tool.To make the olive, I made two spheres and used the boolean difference tool.For the straw, I made a circle and extruded it along a path. 

To make the glass, I used the revolve tool.
To make the olive, I made two spheres and used the boolean difference tool.
For the straw, I made a circle and extruded it along a path. 

This week’s assignment for class was to create a robot using Maya. I know this robot is rather simple, but that’s the way I intended it to be.  I started to add more detail to it, but it looked strange.
What I would like to change out this is the texture.  I tried many different textures, but none of them seemed to be right.  I would also like my robot to have aging on him.  I need to figure out how to add my own textures to Maya.

Digital painting of perspective assignment.

Digital painting of perspective assignment.

Sketch of perspective assignment.

Sketch of perspective assignment.